The interface of a mobile application is the face of your product, which directly affects market success. According to Forrester Research, every dollar invested in improving UX brings $100 in profit - an ROI of 9900%. At the same time, 70% of online businesses fail due to poor usability.
In 2024, when more than 70% of Internet traffic and 50% of online sales are made on smartphones, a high-quality mobile interface is becoming a prerequisite for survival. It is not enough to simply transfer the functionality of the web version to the phone screen - you need to adapt everything to the scenarios of a mobile user.
In this guide, we will analyze it:
Let's go!
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The mobile app UI is a set of visual and interactive elements that help users interact with the application and receive feedback from it.
The main task of the UI is to make this interaction as simple, clear, and enjoyable as possible so that the user can easily achieve their goals: find information, make a purchase, chat with friends, play, etc.
At the same time, the interface should also solve business problems: attract and retain customers, increase conversion and profit, and strengthen the brand image. Therefore, a UI/UX designer always balances the user's needs and business goals when creating an interface.
A high-quality mobile interface should be:
The interface is the first thing a user notices when they download an app. You have only 8 seconds to make a good impression. If the interface is complicated, ugly, or slow, the app will be deleted immediately, and you won't get a second chance.
So don't skimp on UI design - it's an investment that will pay off many times over through user loyalty and conversion. As Steve Jobs said: "Design is not how a product looks. Design is how it works." And in the case of mobile apps, it works primarily for business results.
UI development is a complex process that begins long before the first mockups are drawn and continues after the app is released. It includes the following stages:
The work on the interface does not end after the release. Analytics of application usage and feedback from real users become the main source of ideas for its improvement. Large product companies conduct A/B tests and interface redesigns every 6-12 months. High-quality UI is always a work in progress.
To create an interface that will be one step ahead of competitors and trends, it's not enough to just follow a checklist of best practices. You need to understand the fundamental principles of UI/UX design and be able to apply them to new challenges. Here are the main ones for 2024:
The main challenge for a designer is not to blindly pursue fashion, but to choose the principles and approaches that will solve the problems of specific users and businesses. Early feedback and regular testing of hypotheses on users will help to identify them.
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The visual design of a mobile application is the first thing a user pays attention to. And if earlier skeuomorphism and flat design were in trend, now neomorphism and 3D elements are at the peak of popularity.
Neomorphism combines the features of skeuomorphism and flat design. It uses minimalistic objects, but with realistic shadows and lighting effects that create a sense of volume. In contrast to the strict geometry of the flat, neomorphic buttons have smooth asymmetrical edges. The background is often made in pastel colors.
Three-dimensional graphics and animation have become popular not only in games but also in regular applications. 3D icons, illustrations, and screen transitions liven up the interface and draw attention to details. Translucent layers and realistic shadows are used to add depth. However, it is important not to overload the interface so as not to reduce performance.
Another trend is saturated colors and gradients. In 2024, bright, contrasting combinations that create a mood and set the app apart from competitors will be in fashion. Gradients have become smoother and more natural. They are often used to create the effect of lighting or shading. But you need to keep an eye on contrast and readability.
Many designers use simple geometric shapes (circles, squares, triangles) as a basis for creating more complex shapes and patterns. They can form an abstract composition or be folded into recognizable icons. Overlapping shapes and "torn" asymmetrical edges are popular.
In the pursuit of uniqueness, brands are increasingly using custom graphics:
They not only decorate the interface, but also direct the user's attention and convey the character of the brand. It is important that the graphics are related to the content and functions of the app.
Typography plays a huge role in usability and visual style. In 2024, the trend will be:
But it's not enough to just throw in some trendy elements - visual design should work in conjunction with UX and content. You need to find your own corporate identity that suits your audience and business objectives.
No matter how good the design is, if it is inconvenient to use, the application will fail. Therefore, it is important to take into account the psychology and physiology of users when designing.
Smartphone users have already formed strong habits - scrolling through content from top to bottom, clicking on the navigation at the bottom of the screen, looking for a menu in the corner. If your interface works differently, it will cause irritation. It's important to follow platform guidelines and use standard templates, and explain new gestures with tips.
75% of people operate a smartphone with one hand, with their thumb. That's why the most important interface elements should be at the bottom of the screen, and the secondary elements should be at the top. Buttons should be large enough (at least 9 mm) to be easy to reach.
The human brain likes order. Therefore, related functions should be grouped visually (using frames, colors) and placed side by side. This will simplify navigation and reduce the burden on the user.
The golden rule of UX is that the fewer actions required to achieve a goal, the better. Each extra click increases the likelihood that a person will abandon the task. The interface should lead to the shortest path:
Finally, the key factor is speed. The average user expects a 2-second download, otherwise 30% leave immediately. Therefore, you need to optimize:
The best way to check the usability of an interface is to test it on real people. Imagine that your relatives who are not tech-savvy will use the app. If they feel comfortable, you've done everything right.
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Although the general principles of UI design are universal, each application niche has its own specifics that are important to consider. Let's analyze a few examples.
E-commerce interface (marketplaces, stores):
An example of a good eCommerce interface is the Rozetka app. It has a clear category structure, smart search, detailed descriptions and live photos of products, convenient comparison, several payment and delivery options. Everything is subordinated to the main goal - to quickly and easily find and order the right product.
Interface to social networks and messengers:
TikTok is an example of a new generation social media interface. A fascinating feed of short videos adapted to the user's preferences. The ability to easily create, edit, and promote your own videos. An effective system of engagement through challenges, duets, and reactions. Minimal distractions - focus on video.
Interface of educational applications:
A good example of a learning platform interface is Coursera. There is a clear division into courses and modules, video lectures with interactive subtitles, tests to consolidate the material, forums for communication, tracking progress and deadlines. Elements of gamification (points, certificates) motivate learning.
The interface of gaming applications has its own peculiarities:
Among mobile games, Brawl Stars from Supercell can be distinguished in terms of the interface. Colorful three-dimensional graphics, several modes and characters to choose from, convenient controls with adaptation to mobile devices. A system of progression through the discovery of new characters and skins. Matchmaking and team battles for player interaction.
Even if you follow all the recommendations and trends, it's easy to make mistakes that will ruin the user experience. Let's analyze the most common ones.
One of the main problems is that the interface does not meet the expectations and needs of the target audience. Sometimes designers get carried away with the appearance and forget about why people will use the application at all. The result is a beautiful, but incomprehensible and inconvenient app.
For example, in an app for selecting recipes by ingredients, it makes more sense to make search the main function on the start screen rather than hiding it in a side menu in three clicks. Otherwise, users will simply not understand how to get the desired result.
The other extreme is overloading the interface with functions and content. In the pursuit of multifunctionality, developers try to cram as many features as possible into a minimum of screen space. As a result, the interface turns out to be cluttered, and valuable functions are lost among the secondary ones.
Do you know the situation when you can't find the cart icon in a food delivery app among dozens of categories, promotional banners, and a search bar? That's what it is, overload. It can be solved by prioritizing elements and introducing the user to the features step by step.
The opposite problem is often encountered - insufficient information content of the interface. When in the pursuit of minimalism, all explanations and captions are removed, leaving only icons. Yes, the interface looks clean and stylish, but many users simply do not understand where to click to get the desired result. Therefore, it is better not to skimp on concise texts.
Another common mistake is inconsistent and unified interface elements on different screens. When buttons, icons, input fields look different on each page. This is very confusing, makes you spend time searching, and reduces trust in the product.
Imagine that the shopping cart in an eCommerce app is marked with a cart icon on the home screen, a bag icon in the catalog, and no text at all in the product card. Would you want to shop in such a store? I would. Recognizability, consistency, and unification are our main goals.
Finally, the scourge of many applications is insufficient testing of the interface on different device models and usage scenarios before launch. As a result, some elements may be displayed incorrectly on small diagonals, animations may slow down on weak processors, and some buttons may not work. All of this results in a lot of negative feedback and an outflow of audience immediately after the release. And it could have been avoided if we had tested everything properly.
Of course, this is not a complete list of possible mistakes, but we have analyzed the most common ones. Pay attention to the details, match your solutions with the needs of users, and don't be afraid of iterative approach. And remember: the perfect interface is not the one with nothing to add, but the one with nothing to remove.
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A good interface is always the result of teamwork between designers, developers, marketers, and managers. And for effective interaction, they need common tools. Let's take a look at the most popular programs and services that are used at different stages of interface design.
For creating prototypes, mockups, and interface design, they have become the de facto standard:
There are services for testing the usability (UX) of interfaces:
Designers use InVision to bring static layouts to life and make a full-fledged clickable prototype:
Once the design is finalized, it's important to pass on the exact specifications to the developers. Tools can help with this: